The number one rule of App selection is know thyself — how do you like to work, study, cook, read, etc. Apps should augment your lifestyle and productions, in short make it easier to be the awesome person you were meant to be. As a working mom, I find it difficult to make time to go to the gym. I discovered, though, that I can do workouts with my children if there is a novelty involved. We each have our own stability ball and often roll around the floor trying to imitate the moves on Youtube workout videos. So when I stumbled upon the app Superhero Workout, I thought it could be another workout we could do as a family.
It also indicated some level of novelty, which I thought would intrigue me enough to engage in activities I do not enjoy, such as jumping jacks, mountain climbers, and other moves designed to torture my body. For $4.99, it delivers some level of novelty, though not as much as I would like. It delivers the “super-hero” feel through overlaying standard exercise animations with an audio storyline. However, when you are panting through high knee jogs, it is hard to follow along with the mission details. The app designers, though, did a decent job coordinating the plot with the exercise sequence. For instance, when you are defeating whatever enemy is upon you in the story, you are also doing boxing moves. When it is nearing the end of the 25-minute workout, the mission shouts words of encouragement, asking that you not give up. Still, I find standard workout music (think Rocky soundtrack) is a better motivator than imagining I am “clearing out spores.”
While I did not have high expectations for the camera tracking feature, as this is an Ipad app not an Xbox Kinect game, the workout design made tracking even more difficult. For the standard workout, you needed to be able to use a wall, a chair, and stairs. Unless I constantly repositioned the IPad, and subsequently missed a few reps of the workout, some of my moves wouldn’t be tracked. This wasn’t a big issue for me, though, as I was doing the workout moves with a five year old and three year old at times, so I had already discounted the possibility of accurate rep and calorie count. Still, I think the tracking feature is a nice one to include in a fitness application. Tracking works well as a motivator. You feel watched in a way that you do not when you are going through a workout DVD. It’s not the same social pressure as not keeping up in a face-to-face physical fitness class, but it is something.
I like that the game has set up a series of short workouts to choose from in addition to their “missions.” Times vary from 7-11 minutes, so you can do a quick general workout or several target area workouts. The mission workouts range from 16-25 minutes. My children could not keep up physically or mentally with a workout that long. Midway through our second mission workout, as we began jumping jack squats, my three year old stopped and said she couldn’t go on because she “lost her powers.” Later in the workout, amazed that I was still doing the moves, my five year old chanted, “Mama’s a superhero! Mama’s a superhero!” I found this to be the most motivating moment of the workout, as honestly, nothing makes me feel less superhero-like than a push up. The best part for our little family is the workouts that end with the superman move, where you lay on the floor and simultaneously hold up your arms and legs, probably because this is the most superhero-like move.
Overall, this app motivated me to do exercise moves that I usually avoid. I like it doesn’t make me do a lot of repetitions of one move but constantly changes, usually switching moves every 30-60 seconds. This keeps me from getting bored or giving up when there is a move I particularly hate, such as burpees. I do like that there are 20 different missions and 46 different achievements you can obtain. It makes it as much a game as a workout. If I were to improve upon this game, I would add some graphical interludes during the missions instead of having it simply be an audio story. This would help orient me in the mission and make the experience more immersive. Something for Six to Start, the game designers, to consider as they work on their next game/exercise app.